Game design
Learned Game design for three years. Knows how to create game mechanics and write them properly by using a wordprocessor or a spreadsheet.
French Unity Developer that studied for five years Game Design but quickly undestood that he prefered Programing games rather than designing them.
Very influenced by a lot of different types of video games, and in particular by cooperation ones: portal 2 cooperation mod, or Divinity: Original Sin.
Have done a lot of physical Role Playing Games where I usually am the Game Master; I like to plunge my players in a good universe to make them implicated in the scenario.
I also do a lot of Game Jams like the Global Game Jam: https://globalgamejam.org/users/blqckdeath
Learned Game design for three years. Knows how to create game mechanics and write them properly by using a wordprocessor or a spreadsheet.
Studied how game engines work and game engine programming. Worked a lot on the unity engine.
Did a lot of tools so the game designers and the level designer can work effectively, create easily some new content or some balancing.
Been a Roleplay Game Master. Can create a scenario, Roleplay sheets, and a level design according to the players skills and the universe.
Transformed a solo RPG game in an online multpliplayer game by using Photon.
Worked a lot in groups; this way knows how to communicate well with others about work and be patient with colleagues.
Sport Collection 30 in 1 is a minigame compilation around sports for the whole family. I had to work as a
► PC / Switch / PS5 / Xbox Serie X
► 7 Developpers
► Unity
I worked on:
► New Minigames, adapt the design so it corresponds to the feeling intended by the Game Designer
► Comunicate with other teams to adapt developpement to Graphic Assets
► Readapt and debug codes of other devs to make them fit to new potential design decisions
Kids VS Parents is a game where you have to compete against your family. Created by Break First
You have to go through multiple minigames to win the tournaments.
► Programmed 25 of the 40 mini-games / challenges.
► Designed and reworked some minigames.
► Worked a lot with another Game Designer so I had to create tools to make him able to balance the minigames.
We had six weeks to do a VR project. We chosed to do a shooter with some tower defense mecanics.
► Program all the features
► Correct bugs according to Q.A. Feedbacks
► Take the Level Design that was started by another member of the group, add some features to it and balancing it.
► Work on the game feel to make it really enjoyable like the player can think he is Rambo
► Manage the whole team because the project manager stopped working on the project
We were 8 persons to do this party game in a game jam. The theme was Transmission. We chose to create a game that works with physics mechanics and pirsoner ball (ballon prisonnier in French)
► Program all the features
► Fix the level building
► Participate in the brainstorm of the Game Designer
► Actuentuate the feeling of interractions with the ball so the player is more focus on the ball
ps: The trailer was done during the jam
Echoes Of Legend is a Free To Play Cooperation Action R.P.G.
The development project was, at the beginning, just supposed to last 6 weeks for studies.
But after we saw the results, two of us chose to continue it as our master main Game Project.
Working as a Technical Game Designer, manager and Game Designer in a team of 36 persons:
► Program all the features
► Make the game online peer to peer
► Implement online in an already advanced game
► Make the value easily changeable for Game Designers
► Create a custom and easy way to create A.I.s for Game Designers
► Ensure that the relation between the different members of the project are healthy
► Create a consistent universe
► Give feedbacks to new mechanics
► Iterate on mechanics that already exists
► Being in touch with animators so their animation can be imported in the game
This stream project is a project that I did with a streamer called ElKingKongBuddy as a client. I had to listen to what he wanted as a game and advise him for some Game Design perspectives.
► Programming
► Stream – Game relation
► PC
►Did the entire content of the game.
► Unity
Did an internship in a company that make a serious game about Lean Management.
► Worked on unity web GL
► Learnt to use AssetBundle and how to download thoos assets from web
► Optimised code for less lags
► Made an UML
► Debugged and optimised code for better coding in the future.
Ultra Mega Xtra Party Challenge is a Wario Ware Like created by Break First
Your playing as a lasy guy who has to do some minigames to get some energy.
► Programmed 80 of the 100 mini-games.
► Designed some minigames
► Worked a lot with another Game Designer so I had to create tools to make him able to balance the minigames.